Friday, December 16, 2016

I just got the subscription for SpeedTree today and it's been easy to implement into the scene. I'm looking forward to learning this program. Here is a video of my first test while learning the basics.



Tuesday, December 13, 2016

The tree trunk mesh itself needs a bunch of work and the textures. I'm just excited I have it all in the engine getting ready for a more refined pass on the tree as a whole. 

In-game Screenshot

Leaves Texture

A little fun with particles 

Sunday, December 11, 2016

Playing around with fog just for the fun of it. I'm really looking forward to painting my skybox, but the assets have to come first. Here is a quick texture I've pulled together in Zbrush. I'm going for a Birch tree look. I think the leafless trees look bland, but I'm hopeful the leaves will really pull everything together.

Fog Screenshot

Birch Tile Texture

 Texture In-game