Friday, December 16, 2016

I just got the subscription for SpeedTree today and it's been easy to implement into the scene. I'm looking forward to learning this program. Here is a video of my first test while learning the basics.



Tuesday, December 13, 2016

The tree trunk mesh itself needs a bunch of work and the textures. I'm just excited I have it all in the engine getting ready for a more refined pass on the tree as a whole. 

In-game Screenshot

Leaves Texture

A little fun with particles 

Sunday, December 11, 2016

Playing around with fog just for the fun of it. I'm really looking forward to painting my skybox, but the assets have to come first. Here is a quick texture I've pulled together in Zbrush. I'm going for a Birch tree look. I think the leafless trees look bland, but I'm hopeful the leaves will really pull everything together.

Fog Screenshot

Birch Tile Texture

 Texture In-game

Sunday, November 27, 2016

Here is the grass texture for the ground. I've spent the most time on it and I feel it's the weakest texture I have at the moment. I'm going to put this aside for now and start on the trees.

In-game screenshot 


Sunday, November 20, 2016

It's been far too long since uploading anything on my WIP site. I was unable to complete the previous monthly challenge's because I've been busy  getting serious with a new game project. Here are a few of the WIP assists that I've been creating for my long term project. 

In-game Screenshots 


This is a screenshot of a tutorial using Map Magic plugin for Unity 3D engine. I hope to take all of the finished assets into this powerful addon in the future. 


hand structure sculpt


Grass texture variations 




Ground textures


I'd like to add more manmade structures to the scene, but I only have a single tileable texture for now. 











Thursday, September 8, 2016

Alright, Starting the next month challenge with a stylized environment. This time around its a two-month time limit, so no excuses this time! I'm pretty hopeful for this one. Here is a link to the concept artist  Kevin Merriman and the Polycount Challenge page.

Friday, August 12, 2016

 Working on the August Environment/ Prop Challenge on Polycount. I've just started with number four's block out. I want to finish number four and a few different variations by the end of the month.




I've started on the high poly sculpt after finishing  the low poly model and UV layout in Maya. I might have rushed the details on the mask.



I've finished the high poly sculpt and baking out the maps. I'd like to give more time to the textures process if I find the time. Here is a quick preview of the product below.

Monday, February 1, 2016

 I'm currently working in Zbrush and Maya to create a broken bridge environment. The goal is to have a workable scene that can be explored in engine. Below are varies screenshots of minor assists in progress. 

Here is the quick concept I've been using.