tag:blogger.com,1999:blog-38611362531174581752024-03-12T16:23:59.321-07:00lesnardigital.com WIP Anonymoushttp://www.blogger.com/profile/16160779916419836112noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-3861136253117458175.post-20986700677970402672017-01-05T16:48:00.002-08:002017-01-05T16:48:49.260-08:00Nail and rope asset that I'm working on. This simple modeling task gives me a breather from the wind zone issues with SpeedTree.<br />
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In-game Screenshot</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSYIJ7JwogK4AVofSopWSqnKRAm9PH8OUj3jwksKLvEiQe3O9UmxSQqSXn9vhbJ2lh_oLNxNSQ_JjkglXFbf3Uj7ivtUsEA8EywFi6OC2mH6NFT9PE0WTyTciCfNdUG5ePMQBkmOaoyMRo/s1600/Nail_1.05.2017.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="147" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSYIJ7JwogK4AVofSopWSqnKRAm9PH8OUj3jwksKLvEiQe3O9UmxSQqSXn9vhbJ2lh_oLNxNSQ_JjkglXFbf3Uj7ivtUsEA8EywFi6OC2mH6NFT9PE0WTyTciCfNdUG5ePMQBkmOaoyMRo/s320/Nail_1.05.2017.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhzJQIgTt8Ahhw4E3kTNpdRLIBoH9A_wMGPUZ3FA1gwiErEQ6QlL5yVJxMWoOqBm7aP0L6saMOf-l9ac5BpUdcNYVctzM79E7k6DcVL_qUAllUk0QKkvd_722DX8xwHlg6tZ8unyxkpRBs/s1600/Nail_Rope_1.05.2017.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="147" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhzJQIgTt8Ahhw4E3kTNpdRLIBoH9A_wMGPUZ3FA1gwiErEQ6QlL5yVJxMWoOqBm7aP0L6saMOf-l9ac5BpUdcNYVctzM79E7k6DcVL_qUAllUk0QKkvd_722DX8xwHlg6tZ8unyxkpRBs/s320/Nail_Rope_1.05.2017.png" width="320" /></a></div>
Anonymoushttp://www.blogger.com/profile/16160779916419836112noreply@blogger.com0tag:blogger.com,1999:blog-3861136253117458175.post-38754510765693296722016-12-30T12:55:00.003-08:002016-12-30T12:55:51.328-08:00<div class="separator" style="clear: both; text-align: center;">
Progress!</div>
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<br />Anonymoushttp://www.blogger.com/profile/16160779916419836112noreply@blogger.com0tag:blogger.com,1999:blog-3861136253117458175.post-20918888205667604912016-12-16T14:29:00.000-08:002016-12-16T14:29:09.666-08:00<div class="separator" style="clear: both; text-align: left;">
I just got the subscription for SpeedTree today and it's been easy to implement into the scene. I'm looking forward to learning this program. Here is a video of my first test while learning the basics.</div>
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/UxoiiPsRO94/0.jpg" src="https://www.youtube.com/embed/UxoiiPsRO94?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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<br />Anonymoushttp://www.blogger.com/profile/16160779916419836112noreply@blogger.com0tag:blogger.com,1999:blog-3861136253117458175.post-58106313909973668402016-12-13T12:11:00.002-08:002016-12-13T13:08:09.395-08:00<div class="separator" style="clear: both; text-align: left;">
The tree trunk mesh itself needs a bunch of work and the textures. I'm just excited I have it all in the engine getting ready for a more refined pass on the tree as a whole. </div>
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In-game Screenshot</div>
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Leaves Texture</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0hN5VBCXcTAmVd5OhLXbTjJKQkGF0HTc-yyTYC9u16bsuoPcStaw8v9SMzWVZw5QhGhuCrvpVCrFZtC8FX0_kkQDdi9RZBrQ9eS2O57xkoZPy1jsZn4a2HrOa4tUV0XBIF2WutdQAgv0G/s1600/leaf.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0hN5VBCXcTAmVd5OhLXbTjJKQkGF0HTc-yyTYC9u16bsuoPcStaw8v9SMzWVZw5QhGhuCrvpVCrFZtC8FX0_kkQDdi9RZBrQ9eS2O57xkoZPy1jsZn4a2HrOa4tUV0XBIF2WutdQAgv0G/s320/leaf.png" width="320" /></a></div>
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A little fun with particles </div>
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<br />Anonymoushttp://www.blogger.com/profile/16160779916419836112noreply@blogger.com0tag:blogger.com,1999:blog-3861136253117458175.post-40664939150500294092016-12-11T14:28:00.002-08:002016-12-11T14:29:38.341-08:00<div class="separator" style="clear: both; text-align: left;">
Playing around with fog just for the fun of it. I'm really looking forward to painting my skybox, but the assets have to come first. Here is a quick texture I've pulled together in Zbrush. I'm going for a Birch tree look. I think the leafless trees look bland, but I'm hopeful the leaves will really pull everything together.</div>
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Fog Screenshot</div>
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Birch Tile Texture</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9RyoljbED7Lg5Jyix7EtmNOW0sVXjE1Yk_64SEW4JYgv5_qNTNeAhjNEPLbbSQ9GOQRglLCcgHc6U4ySl7G9GSqvr-Rbcoo528dgfGVxJZi3lVbzZs6wvvtHeuCSXIS586WB9kVgWdf-X/s1600/Birtch_Bark.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9RyoljbED7Lg5Jyix7EtmNOW0sVXjE1Yk_64SEW4JYgv5_qNTNeAhjNEPLbbSQ9GOQRglLCcgHc6U4ySl7G9GSqvr-Rbcoo528dgfGVxJZi3lVbzZs6wvvtHeuCSXIS586WB9kVgWdf-X/s320/Birtch_Bark.png" width="320" /></a></div>
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Texture In-game</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbDC1ZWLYtzgWVrnoMzwHmBLnShojQbCCe9zu1CXDVyBWoXyq-Ti4WhTc5w9FsKBZAEOTfpayikAAX4Wp66FzXMHlTn8zkETeXew0s6YbYCm1pX9FBhqvZy0M73vRhMJ6FdFVdep8Qfn-e/s1600/dasfadsf.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="147" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbDC1ZWLYtzgWVrnoMzwHmBLnShojQbCCe9zu1CXDVyBWoXyq-Ti4WhTc5w9FsKBZAEOTfpayikAAX4Wp66FzXMHlTn8zkETeXew0s6YbYCm1pX9FBhqvZy0M73vRhMJ6FdFVdep8Qfn-e/s320/dasfadsf.png" width="320" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/16160779916419836112noreply@blogger.com0tag:blogger.com,1999:blog-3861136253117458175.post-6920333384117948632016-11-27T14:18:00.000-08:002016-11-27T14:18:24.369-08:00Here is the grass texture for the ground. I've spent the most time on it and I feel it's the weakest texture I have at the moment. I'm going to put this aside for now and start on the trees.<br />
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In-game screenshot </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj53Zbh_SchBMTMfcCyJRWAESKFjIwNxLNDmA1sDHyk4-momZJ0myq5WLTzrol8U0w0FcFS4j6CEze9OPvDfmNk3BVtCyX5-T9PmbbDqgLP7xwfJO787WVDtWjfE1lo9nJY5siZXxMWxtux/s1600/dasfasdf.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="148" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj53Zbh_SchBMTMfcCyJRWAESKFjIwNxLNDmA1sDHyk4-momZJ0myq5WLTzrol8U0w0FcFS4j6CEze9OPvDfmNk3BVtCyX5-T9PmbbDqgLP7xwfJO787WVDtWjfE1lo9nJY5siZXxMWxtux/s320/dasfasdf.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOkn4Ftmwi87LUNuunx4tInh7_lEQKiXp41ia0nr91lDspmYWw-5wyo8GrZDq9ywkfh8FiDE6SAmqNqqfK3IQwUF-JujbBlNUNLiG7W-IRsODrChMpr9gqPbQqTgF7XpK_dxQ_nezo4LyZ/s1600/groundtexture_overgrowngrass.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOkn4Ftmwi87LUNuunx4tInh7_lEQKiXp41ia0nr91lDspmYWw-5wyo8GrZDq9ywkfh8FiDE6SAmqNqqfK3IQwUF-JujbBlNUNLiG7W-IRsODrChMpr9gqPbQqTgF7XpK_dxQ_nezo4LyZ/s320/groundtexture_overgrowngrass.png" width="320" /></a></div>
Anonymoushttp://www.blogger.com/profile/16160779916419836112noreply@blogger.com0tag:blogger.com,1999:blog-3861136253117458175.post-89648587069006528322016-11-20T16:07:00.000-08:002016-11-20T17:04:50.672-08:00<div class="separator" style="clear: both; text-align: left;">
It's been far too long since uploading anything on my WIP site. I was unable to complete the previous monthly challenge's because I've been busy getting serious with a new game project. Here are a few of the WIP assists that I've been creating for my long term project. </div>
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In-game Screenshots </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjciFYMk4Da3QisyY3TW-wmSMTpcH_3UYuFAAm8nzCrdhhDxeM6fAWiPspe6G7G-ANQ3xmUcXhxBCsdPv0RgOoZWxK_xkoeA2zkRZ7_sM8FaU2rJS8f6wVeR10l28Cr8v2W1341rofGVZXC/s1600/testscene.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="149" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjciFYMk4Da3QisyY3TW-wmSMTpcH_3UYuFAAm8nzCrdhhDxeM6fAWiPspe6G7G-ANQ3xmUcXhxBCsdPv0RgOoZWxK_xkoeA2zkRZ7_sM8FaU2rJS8f6wVeR10l28Cr8v2W1341rofGVZXC/s320/testscene.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEighRWhRYEzpenisUCCceWoMXHTz2q3M-eipwBxZ7RRLKZRfvZgad0NV7yBd9ce2VaCeckHM_sdF8foFtCaskFoFXjh2yDJQitI87QHL0WveNaQq7N5fp5fDE1EyIXzyEO_ZTmDSymHsj8y/s1600/testerino.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="148" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEighRWhRYEzpenisUCCceWoMXHTz2q3M-eipwBxZ7RRLKZRfvZgad0NV7yBd9ce2VaCeckHM_sdF8foFtCaskFoFXjh2yDJQitI87QHL0WveNaQq7N5fp5fDE1EyIXzyEO_ZTmDSymHsj8y/s320/testerino.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJZa6y3n26neugkAnB_kGamxrcKUfuQl3P487GYK0lwSp8TudYoqD4-r5xCxV_-lTT1BISd0ATPMQ050oUWFSorWEmqSapAqW1Ym7T_x1FJzJqG9WywvY_XGBkmcbcWAvMIdW4G9DDhFtS/s1600/adfqafa.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="148" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJZa6y3n26neugkAnB_kGamxrcKUfuQl3P487GYK0lwSp8TudYoqD4-r5xCxV_-lTT1BISd0ATPMQ050oUWFSorWEmqSapAqW1Ym7T_x1FJzJqG9WywvY_XGBkmcbcWAvMIdW4G9DDhFtS/s320/adfqafa.png" width="320" /></a></div>
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This is a screenshot of a tutorial using Map Magic plugin for Unity 3D engine. I hope to take all of the finished assets into this powerful addon in the future. </div>
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hand structure sculpt</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaYImt_jIdBc37a-zVQvY3LsZBY1n97D301leB2i7WdM7wjyDoTKpBMN2n1ZJOMYZeLmP3DvkPzqaqJ_RUfBibrXuxgsSscvftTeA0_PDqoHwagoVLvi0Hl_TVq94AAiypF64Yij-6oIsW/s1600/hand.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaYImt_jIdBc37a-zVQvY3LsZBY1n97D301leB2i7WdM7wjyDoTKpBMN2n1ZJOMYZeLmP3DvkPzqaqJ_RUfBibrXuxgsSscvftTeA0_PDqoHwagoVLvi0Hl_TVq94AAiypF64Yij-6oIsW/s320/hand.jpg" width="320" /></a></div>
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Grass texture variations </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj01WWyjOocyqIdwTsHS2CVjsSn33Xi1GQmnVuQ5K7xT14n6O6D2wWrYfn00mjvKDMf2z9nARhTHYN_b96xXUXI-Yu81GPiKEAE4WOcIUt_Bi6Pp5M1SdeMW_PaLXbdmKI4q1Fe5GgzZ_vl/s1600/wheatgrass.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj01WWyjOocyqIdwTsHS2CVjsSn33Xi1GQmnVuQ5K7xT14n6O6D2wWrYfn00mjvKDMf2z9nARhTHYN_b96xXUXI-Yu81GPiKEAE4WOcIUt_Bi6Pp5M1SdeMW_PaLXbdmKI4q1Fe5GgzZ_vl/s320/wheatgrass.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB1e-8chNx7LZU8GJp0M62SZvlvV5GUeH1W7T9Wxo3s9fvKkszOzLKnUDK4gWaXBHn0H0K8q41W7kAj43iaG9S5pg6d1lKmv_XTfdYFDmx5V6OlXjKRB_FFq7L4EK1DM8hfvc5Z6Z2Dnva/s1600/grass.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB1e-8chNx7LZU8GJp0M62SZvlvV5GUeH1W7T9Wxo3s9fvKkszOzLKnUDK4gWaXBHn0H0K8q41W7kAj43iaG9S5pg6d1lKmv_XTfdYFDmx5V6OlXjKRB_FFq7L4EK1DM8hfvc5Z6Z2Dnva/s1600/grass.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB1e-8chNx7LZU8GJp0M62SZvlvV5GUeH1W7T9Wxo3s9fvKkszOzLKnUDK4gWaXBHn0H0K8q41W7kAj43iaG9S5pg6d1lKmv_XTfdYFDmx5V6OlXjKRB_FFq7L4EK1DM8hfvc5Z6Z2Dnva/s320/grass.png" width="320" /></a></div>
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Ground textures</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGgHXFCIktmTH-5yyvc11oAkypbGSPD9iAJg3X9vcRWQ-1dO_0KKjF8tn7C3P6Pes5WDaVKTghutI0W9jZ3Y994ClZjNzp3c9L80_wS6LMFlIE-HdMTmQ2wy1VUSXAUbVOLvmwbNnvBOOZ/s1600/groundtexture.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGgHXFCIktmTH-5yyvc11oAkypbGSPD9iAJg3X9vcRWQ-1dO_0KKjF8tn7C3P6Pes5WDaVKTghutI0W9jZ3Y994ClZjNzp3c9L80_wS6LMFlIE-HdMTmQ2wy1VUSXAUbVOLvmwbNnvBOOZ/s320/groundtexture.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjevYiVQWMJEZbcY0wsuBJayat4RdVNfj9cVJM7Um1vnShyUSlTKBFgqBjhNYVlYQhsY5qyCVVOONAxE1H1FsP8y6uQq3AaOiwDVeCXOdgOWeSHNLlruZxZ-MJXMM1_dukamzG2O97Wep70/s1600/groundtexture_rubble.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjevYiVQWMJEZbcY0wsuBJayat4RdVNfj9cVJM7Um1vnShyUSlTKBFgqBjhNYVlYQhsY5qyCVVOONAxE1H1FsP8y6uQq3AaOiwDVeCXOdgOWeSHNLlruZxZ-MJXMM1_dukamzG2O97Wep70/s320/groundtexture_rubble.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNLD5XRg8Yf3PApOVaWkgpjb9E5qrJu5SsJhiwLIH-N9QzxThyB1s_mKnAIfakJtmSD-Bdo3cF8SLCIWW5zyq4Nnc4gVgFtvq6V9HP8lBjkxxDdV2GIPopN9-nsDWmsqjQDnztYv5Du_eC/s1600/groundtexture_test.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNLD5XRg8Yf3PApOVaWkgpjb9E5qrJu5SsJhiwLIH-N9QzxThyB1s_mKnAIfakJtmSD-Bdo3cF8SLCIWW5zyq4Nnc4gVgFtvq6V9HP8lBjkxxDdV2GIPopN9-nsDWmsqjQDnztYv5Du_eC/s320/groundtexture_test.png" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHEFsHjR5Oo3pA9ebnkCbUoz1_mYojiRN2dlwBXtUlKzHy9rINzlv4YTxitAeBjtFbZTy40cAZzcDvsrOv0iEtEgObl0zUx6HoL7SFwR5ww97-iXGH5pJPC_0w5bwk-E9eALXfk_7VCqJ0/s1600/groundtexture_rubble_grass.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHEFsHjR5Oo3pA9ebnkCbUoz1_mYojiRN2dlwBXtUlKzHy9rINzlv4YTxitAeBjtFbZTy40cAZzcDvsrOv0iEtEgObl0zUx6HoL7SFwR5ww97-iXGH5pJPC_0w5bwk-E9eALXfk_7VCqJ0/s320/groundtexture_rubble_grass.png" width="320" /></a></div>
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I'd like to add more manmade structures to the scene, but I only have a single tileable texture for now. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzAzgnglm2tyzzFj1xZZwxd3L-nbyb9S81ASUdt0lRDGXXJrdUt_xWmZquNICn70BZIcu7v-D3KZGbfRzMYgW8Y0dieEpby4FHCFEj6ReqZVsCO8VhJ0y19w-DFlnKqf9OD4erALhc1mMK/s1600/AOtiletestcolor.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzAzgnglm2tyzzFj1xZZwxd3L-nbyb9S81ASUdt0lRDGXXJrdUt_xWmZquNICn70BZIcu7v-D3KZGbfRzMYgW8Y0dieEpby4FHCFEj6ReqZVsCO8VhJ0y19w-DFlnKqf9OD4erALhc1mMK/s320/AOtiletestcolor.jpg" width="320" /></a></div>
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<br />Anonymoushttp://www.blogger.com/profile/16160779916419836112noreply@blogger.com0tag:blogger.com,1999:blog-3861136253117458175.post-34792428364247308612016-09-08T15:27:00.000-07:002016-09-08T15:27:07.670-07:00Alright, Starting the next month challenge with a stylized environment. This time around its a two-month time limit, so no excuses this time! I'm pretty hopeful for this one. Here is a link to the concept artist <a href="https://www.artstation.com/artist/thegreyninja" target="_blank"><span style="color: #3d85c6;">Kevin Merriman</span></a> and the <a href="http://polycount.com/discussion/comment/2481555#Comment_2481555" target="_blank"><span style="color: #6aa84f;">Polycount Challenge</span></a> page.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiybC_TmZ0lMLdVbsrorcolddtxvoCulYBcBZCee6npqZCED90qm0EnD5QdhhGFyLXhQdsTsBxLi_BPUtu2Vw7mB9svcoZzO1CupydP_Q_RiUi-ElnZ-ZOtVCWu7M-8ncG9RI2Xd0wvDTJb/s1600/kevin-merriman-envisoment.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiybC_TmZ0lMLdVbsrorcolddtxvoCulYBcBZCee6npqZCED90qm0EnD5QdhhGFyLXhQdsTsBxLi_BPUtu2Vw7mB9svcoZzO1CupydP_Q_RiUi-ElnZ-ZOtVCWu7M-8ncG9RI2Xd0wvDTJb/s400/kevin-merriman-envisoment.jpg" width="348" /></a></div>
Anonymoushttp://www.blogger.com/profile/16160779916419836112noreply@blogger.com0tag:blogger.com,1999:blog-3861136253117458175.post-58104435211659907472016-08-12T12:56:00.000-07:002016-08-31T15:16:34.255-07:00 Working on the August Environment/ Prop Challenge on <a href="http://polycount.com/discussion/174693/monthly-environment-art-challenge-august-2016-43#latest" target="_blank"><span style="color: #6aa84f;">Polycount</span></a><span id="goog_1718141990"></span><span id="goog_1718141991"></span><a href="https://www.blogger.com/"></a>. I've just started with number four's block out. I want to finish number four and a few different variations by the end of the month.<br />
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<img border="0" height="138" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg79hbgigScKQYWVL12az1QvRzepW_AXAwT9R7qPP5VzE8sNB9JvK4j2mV0OHxLE25YRutICRtvxDK1XbdXLC70mpjdm7B_V1GZwBl6wswo1L3MRMVX6jUWalr_brHLWXaLSiHtclK_zyO_/s400/julian-holm-gassmassker-1.jpg" width="400" /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmMMqHVEiyLCzcU_Hi4BAcBi_kOBHiBIIpSnOZi8DCOgQeYt9PpwktoVXiQ2AreYYaK49e7sTTtj1x7vAklaCjlAt0pP2HeTTrqIJ4NKaiSEFYRE0DDQbQ-HTU-6Kl2VeVfoS53y9QiavN/s1600/screenshot000.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmMMqHVEiyLCzcU_Hi4BAcBi_kOBHiBIIpSnOZi8DCOgQeYt9PpwktoVXiQ2AreYYaK49e7sTTtj1x7vAklaCjlAt0pP2HeTTrqIJ4NKaiSEFYRE0DDQbQ-HTU-6Kl2VeVfoS53y9QiavN/s400/screenshot000.png" width="400" /></a><br />
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I've started on the high poly sculpt after finishing the low poly model and UV layout in Maya. I might have rushed the details on the mask.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqbNA726W_ZXbYfC9z1qZnDhRQMG6Jm18Q8_n1ebg8UYHzHhZKfsJnxgsOPHvwa0ZN8GIG7hgHSznzImk9IvbRBTJwYpP77hcQOzErqr2r5RLPu5siqi7-nEnfX0aSHy5ONMg6QtFSfZy_/s1600/Mask_WIP_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqbNA726W_ZXbYfC9z1qZnDhRQMG6Jm18Q8_n1ebg8UYHzHhZKfsJnxgsOPHvwa0ZN8GIG7hgHSznzImk9IvbRBTJwYpP77hcQOzErqr2r5RLPu5siqi7-nEnfX0aSHy5ONMg6QtFSfZy_/s400/Mask_WIP_01.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjifSMuschKjtzFZt-KaaVjQlyEIP6mbKFO_FQfwmolcBNQyo2xTru6N5EFBwcVzEpMm-4NDBZe7QFpHnMTP6xVNQad0S6eoYC-3mRp2zUyQUwoqEtGAd57ZgnwbW06cnltR3qbol8985JJ/s1600/Mask_WIP_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjifSMuschKjtzFZt-KaaVjQlyEIP6mbKFO_FQfwmolcBNQyo2xTru6N5EFBwcVzEpMm-4NDBZe7QFpHnMTP6xVNQad0S6eoYC-3mRp2zUyQUwoqEtGAd57ZgnwbW06cnltR3qbol8985JJ/s400/Mask_WIP_02.jpg" width="400" /></a></div>
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I've finished the high poly sculpt and baking out the maps. I'd like to give more time to the textures process if I find the time. Here is a quick preview of the product below.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWwLLKeYFbaSm0N80yMFgf8zd7UCD9NC2Ab0ILmudyTImFztvyV7TNSC99_1SMfhheHSc2iGo_sF0nofAXKxNVvYw-3gbri1pBG-HKQ_H1eAO3_xFLOxUXunM3dd11JNQW75ei4PIok_8v/s1600/August_Env_Challenge_Mask.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWwLLKeYFbaSm0N80yMFgf8zd7UCD9NC2Ab0ILmudyTImFztvyV7TNSC99_1SMfhheHSc2iGo_sF0nofAXKxNVvYw-3gbri1pBG-HKQ_H1eAO3_xFLOxUXunM3dd11JNQW75ei4PIok_8v/s400/August_Env_Challenge_Mask.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9zGLJdcXBee3RvHSFb47ISOc5fA6VwxvG5pBr55-7KAAXYNZff778RY1yityckdo4PZEGAUK1R89aDsxWPcONEpJv90OsBgc38ypuDUhAa5hdSDB9bMrhBnAqK-5QBisQWWcWeirimSq-/s1600/August_Env_Challenge_Mask_HP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9zGLJdcXBee3RvHSFb47ISOc5fA6VwxvG5pBr55-7KAAXYNZff778RY1yityckdo4PZEGAUK1R89aDsxWPcONEpJv90OsBgc38ypuDUhAa5hdSDB9bMrhBnAqK-5QBisQWWcWeirimSq-/s400/August_Env_Challenge_Mask_HP.jpg" width="400" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/16160779916419836112noreply@blogger.com0tag:blogger.com,1999:blog-3861136253117458175.post-81462840494086732082016-02-01T13:02:00.001-08:002016-02-01T13:02:45.578-08:00<div style="text-align: left;">
I'm currently working in Zbrush and Maya to create a broken bridge environment. The goal is to have a workable scene that can be explored in engine. Below are varies screenshots of minor assists in progress. </div>
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Here is the quick concept I've been using. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnrUJmtviFd7rnsPUK7TL9Awyebr7TAqS6sVwvg6WnWx47_paWJH7z_FvhPqpz7IM63di-VCFtEwwy9LBLb97fBbc7l3vUzDV8KThJzSsQeFQ4xuy06RYwf-gE0RB8pv5f0f7t5fvzF0w5/s1600/bridgeconcwpt.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnrUJmtviFd7rnsPUK7TL9Awyebr7TAqS6sVwvg6WnWx47_paWJH7z_FvhPqpz7IM63di-VCFtEwwy9LBLb97fBbc7l3vUzDV8KThJzSsQeFQ4xuy06RYwf-gE0RB8pv5f0f7t5fvzF0w5/s400/bridgeconcwpt.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji2QT2WxQypeb6nqZDHRwCEDeYdp8_2TjiuuG9cl_vUq4qVNQRctXfs_esvIHc8E5467aDxYUNW7H-EtonxLmKw95FyCnJNtjLxzjK3yNzP_NDk-TYY0g5GdnSCelSQ8BrO0DpZAdL3T-D/s1600/screenshot011.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji2QT2WxQypeb6nqZDHRwCEDeYdp8_2TjiuuG9cl_vUq4qVNQRctXfs_esvIHc8E5467aDxYUNW7H-EtonxLmKw95FyCnJNtjLxzjK3yNzP_NDk-TYY0g5GdnSCelSQ8BrO0DpZAdL3T-D/s400/screenshot011.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0gl7vU7yxLuG8EDjCeIZsbehfsgbyXtGu6HO1d_pbU9_iWQFEhR_P4X46yNuaZSaIuFkdTEAD-wPpvTeUH5l5S8-3UdFWXZqxpavmkLspW6KRdSVApREUJqMLvJqDEFQSreGcu8Ck3fU5/s1600/screenshot012.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0gl7vU7yxLuG8EDjCeIZsbehfsgbyXtGu6HO1d_pbU9_iWQFEhR_P4X46yNuaZSaIuFkdTEAD-wPpvTeUH5l5S8-3UdFWXZqxpavmkLspW6KRdSVApREUJqMLvJqDEFQSreGcu8Ck3fU5/s400/screenshot012.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHZWngM2AONcQIW6_MkBvhFRx97MmtcL56NL7uKJUn4qljxwmVirJMZfgWnbOGBkfeUZU0WyP7UuKv1bUd8fVahB_XgZzQbPKfueiE6bihAbFxPb8Fj188OmYPxZTf1dcSmjT6JLOqkbIQ/s1600/screenshot013.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHZWngM2AONcQIW6_MkBvhFRx97MmtcL56NL7uKJUn4qljxwmVirJMZfgWnbOGBkfeUZU0WyP7UuKv1bUd8fVahB_XgZzQbPKfueiE6bihAbFxPb8Fj188OmYPxZTf1dcSmjT6JLOqkbIQ/s400/screenshot013.png" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3k6fXfdRGkVcN9ZciNM6k9uOwQql7-R7JtWiNKHA30bnL9l4peEh-nIy3j6vV3bjL5vrNcmt7WgMeIBqGXqxGRRFZ-tuf9i26o06ElxVSWXjqz7bmLu4fDByqZO7KrJHvHbjYrj6iRmDw/s1600/screenshot010.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3k6fXfdRGkVcN9ZciNM6k9uOwQql7-R7JtWiNKHA30bnL9l4peEh-nIy3j6vV3bjL5vrNcmt7WgMeIBqGXqxGRRFZ-tuf9i26o06ElxVSWXjqz7bmLu4fDByqZO7KrJHvHbjYrj6iRmDw/s400/screenshot010.png" width="400" /></a></div>
Anonymoushttp://www.blogger.com/profile/16160779916419836112noreply@blogger.com0tag:blogger.com,1999:blog-3861136253117458175.post-66199588532960874502015-04-30T20:23:00.001-07:002015-04-30T20:23:27.131-07:00<span style="background-color: black;"><span style="font-family: verdana, arial; font-size: 12px;">Had a bunch of fun working on a </span><span style="font-family: verdana, arial;"><span style="font-size: 12px;">tileable texture. Hope to have a few more coming soon.</span></span><br style="font-family: verdana, arial; font-size: 12px;" /><br style="font-family: verdana, arial; font-size: 12px;" /><span style="font-family: verdana, arial; font-size: 12px;">These are the images I created.I also slapped them into Unity</span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBjSNyPVtOJQGy_MtVIHu_7MBhOAK5AcuI896tlfB8Gt9-_IKCPridk6E2lHNdaRA0NetIbeMXMf41i1zu_UdZrFNqA6LW9vQMsGGXHkndjUfu_1yKXr8aEUZcWLgD2Sir0cPFbEafTbeY/s1600/stoneAO.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBjSNyPVtOJQGy_MtVIHu_7MBhOAK5AcuI896tlfB8Gt9-_IKCPridk6E2lHNdaRA0NetIbeMXMf41i1zu_UdZrFNqA6LW9vQMsGGXHkndjUfu_1yKXr8aEUZcWLgD2Sir0cPFbEafTbeY/s1600/stoneAO.png" height="400" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsA2Thyphenhyphen8qWyK-2gmk1LUKPupPZSNZ1exsvHLG_tgzzPS1OC5lgaesBqFxgDV6xduad8UTy7_3V99VPexxjBbFSTFvWdfxmLx58NbblKDQzOMVJHfXSfXRg0PXh5qlzJiML7iqZyDf0nZnk/s1600/stonenormal.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsA2Thyphenhyphen8qWyK-2gmk1LUKPupPZSNZ1exsvHLG_tgzzPS1OC5lgaesBqFxgDV6xduad8UTy7_3V99VPexxjBbFSTFvWdfxmLx58NbblKDQzOMVJHfXSfXRg0PXh5qlzJiML7iqZyDf0nZnk/s1600/stonenormal.png" height="400" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx9s6OveGUDpZClILSxPAkb7DhqIOpKdeZrY5Y2ksq7L20FEPfiuO8MQ2BXvcU4aEwF35MWckobkLdtrX8Je4_8iSUL-I1D_ALjN8w2Nv71xWL-AgdG12wZm4vlVDpsmPIOjMByFVrWwpl/s1600/Stone.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx9s6OveGUDpZClILSxPAkb7DhqIOpKdeZrY5Y2ksq7L20FEPfiuO8MQ2BXvcU4aEwF35MWckobkLdtrX8Je4_8iSUL-I1D_ALjN8w2Nv71xWL-AgdG12wZm4vlVDpsmPIOjMByFVrWwpl/s1600/Stone.PNG" height="215" width="400" /></a></div>
Anonymoushttp://www.blogger.com/profile/16160779916419836112noreply@blogger.com0tag:blogger.com,1999:blog-3861136253117458175.post-49593390031438881602015-04-21T09:59:00.000-07:002015-04-21T09:59:23.373-07:00<span style="background-color: black;">Created a forty eight hour game over the weekend called Last Sunset. I made the wizard enemy that I based of a concept by Francisco Segura his concept is found <a href="https://www.artstation.com/artwork/level-100-mage">here</a>. I had a great time with my team of six and I'll upload a build soon.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipoXOl9ZQrpF2ywqNCe977kd1Np0qYHvUquVFh7eO0ebn_3SSXEQ1LOIBmnWq2CyjMFG0Fs-qXhODiWaRB_eFeOpBtHPiTJNxkAACPc4jPaPZkpFrDiEEj2KB2TegY2BGEtwaAiW59g-TG/s1600/Capturdfe.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipoXOl9ZQrpF2ywqNCe977kd1Np0qYHvUquVFh7eO0ebn_3SSXEQ1LOIBmnWq2CyjMFG0Fs-qXhODiWaRB_eFeOpBtHPiTJNxkAACPc4jPaPZkpFrDiEEj2KB2TegY2BGEtwaAiW59g-TG/s1600/Capturdfe.PNG" height="335" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidV3UrosxVq-y34zKjU-Af4Cg-l8VTIMMkeKx_Hfe0UjOgKvcugnnRM1hU5zZBMMh5OrcKV9CqH6q4_s_IhBgks9GzWA_Kg-lHIFKViNwYXdIwnPdEPGMEPWBtFiPUzrWX54ci7KmcSm_0/s1600/Capture.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidV3UrosxVq-y34zKjU-Af4Cg-l8VTIMMkeKx_Hfe0UjOgKvcugnnRM1hU5zZBMMh5OrcKV9CqH6q4_s_IhBgks9GzWA_Kg-lHIFKViNwYXdIwnPdEPGMEPWBtFiPUzrWX54ci7KmcSm_0/s1600/Capture.PNG" height="400" width="283" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvQhFjrje-XwuFD9iBwiFhw7w2AIvWKi_5IlyZtSUPmvJDv1UrEUKLmVDkiN5ge7KDZuktj80-R_9V3H9RTdw41INjdMcsNi08EEHKIuGYMdP3UOD1q_jZV8M6OASo7gJVce0QP9e9euCx/s1600/Caspture.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvQhFjrje-XwuFD9iBwiFhw7w2AIvWKi_5IlyZtSUPmvJDv1UrEUKLmVDkiN5ge7KDZuktj80-R_9V3H9RTdw41INjdMcsNi08EEHKIuGYMdP3UOD1q_jZV8M6OASo7gJVce0QP9e9euCx/s1600/Caspture.PNG" height="400" width="313" /></a></div>
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This is a screen shot from the game in Unity 5.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhicqYnSqvDz8hr1FUqSzC3p2bwoHO4ZJFbhSa0_FSwbNiYDIh6EqzYohWAFBkzxOgzyWA67_SVZxA6US6y40i0hGxORp6bzDs0qkMbi8gbyJcrs-kCKEeALEjbE3aCdX8V9z1NKfIGLCed/s1600/11169624_851459918223226_9181605976696266184_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhicqYnSqvDz8hr1FUqSzC3p2bwoHO4ZJFbhSa0_FSwbNiYDIh6EqzYohWAFBkzxOgzyWA67_SVZxA6US6y40i0hGxORp6bzDs0qkMbi8gbyJcrs-kCKEeALEjbE3aCdX8V9z1NKfIGLCed/s1600/11169624_851459918223226_9181605976696266184_o.jpg" height="225" width="400" /></a></div>
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Anonymoushttp://www.blogger.com/profile/16160779916419836112noreply@blogger.com0tag:blogger.com,1999:blog-3861136253117458175.post-74284405316824186232015-04-12T21:09:00.001-07:002015-04-12T21:31:32.575-07:00Easter themed concepts and models <br />
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I just started on my first texture pass. I'm thinking of bringing down the saturation of the blade after some critiques.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzlaANMv5Fwa9PDmcbFZ3rW2x8FXo2D3_n7dokoQXdLGbargJnkNyDIhbBORPxgO_wa9FKCUowXXUl-F8utW0n8D3jY4rtpl6BOSB-_jX9PnkyjtFLLnrBMg7tu-c10yDLa_gjcbkC6x7e/s1600/02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzlaANMv5Fwa9PDmcbFZ3rW2x8FXo2D3_n7dokoQXdLGbargJnkNyDIhbBORPxgO_wa9FKCUowXXUl-F8utW0n8D3jY4rtpl6BOSB-_jX9PnkyjtFLLnrBMg7tu-c10yDLa_gjcbkC6x7e/s1600/02.png" height="225" width="400" /></a></div>
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I'm hoping I can also get around to this guy for this months theme as well. This noble steed would hold my weapon on its saddle.</div>
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Anonymoushttp://www.blogger.com/profile/16160779916419836112noreply@blogger.com0