Friday, August 12, 2016

 Working on the August Environment/ Prop Challenge on Polycount. I've just started with number four's block out. I want to finish number four and a few different variations by the end of the month.




I've started on the high poly sculpt after finishing  the low poly model and UV layout in Maya. I might have rushed the details on the mask.



I've finished the high poly sculpt and baking out the maps. I'd like to give more time to the textures process if I find the time. Here is a quick preview of the product below.

Monday, February 1, 2016

 I'm currently working in Zbrush and Maya to create a broken bridge environment. The goal is to have a workable scene that can be explored in engine. Below are varies screenshots of minor assists in progress. 

Here is the quick concept I've been using. 





Thursday, April 30, 2015

Had a bunch of fun working on a tileable texture. Hope to have a few more coming soon.

These are the images I created.I also slapped them into Unity





Tuesday, April 21, 2015

Created a forty eight hour game over the weekend called Last Sunset. I made the wizard enemy that I based of a concept by Francisco Segura his concept is found here. I had a great time with my team of six and I'll upload a build soon.






This is a screen shot from the game in Unity 5.

Sunday, April 12, 2015

Easter themed concepts and models



I just started on my first texture pass. I'm thinking of bringing down the saturation of the blade after some critiques.

I'm hoping I can also get around to this guy for this months theme as well. This noble steed would hold my weapon on its saddle.