Progress!
Friday, December 30, 2016
Friday, December 16, 2016
Tuesday, December 13, 2016
Sunday, December 11, 2016
Playing around with fog just for the fun of it. I'm really looking forward to painting my skybox, but the assets have to come first. Here is a quick texture I've pulled together in Zbrush. I'm going for a Birch tree look. I think the leafless trees look bland, but I'm hopeful the leaves will really pull everything together.
Fog Screenshot
Birch Tile Texture
Texture In-game
Sunday, November 27, 2016
Sunday, November 20, 2016
It's been far too long since uploading anything on my WIP site. I was unable to complete the previous monthly challenge's because I've been busy getting serious with a new game project. Here are a few of the WIP assists that I've been creating for my long term project.
In-game Screenshots
This is a screenshot of a tutorial using Map Magic plugin for Unity 3D engine. I hope to take all of the finished assets into this powerful addon in the future.
hand structure sculpt
Grass texture variations
Ground textures
I'd like to add more manmade structures to the scene, but I only have a single tileable texture for now.
Thursday, September 8, 2016
Alright, Starting the next month challenge with a stylized environment. This time around its a two-month time limit, so no excuses this time! I'm pretty hopeful for this one. Here is a link to the concept artist Kevin Merriman and the Polycount Challenge page.
Friday, August 12, 2016
Working on the August Environment/ Prop Challenge on Polycount. I've just started with number four's block out. I want to finish number four and a few different variations by the end of the month.



I've started on the high poly sculpt after finishing the low poly model and UV layout in Maya. I might have rushed the details on the mask.
I've finished the high poly sculpt and baking out the maps. I'd like to give more time to the textures process if I find the time. Here is a quick preview of the product below.
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